The Legend of Link (LoL)
Capstone, Spring 2017
LoL aka Legend of Link is an interactive text adventure designed in Python script and executed in the terminal. The idea was very much inspired by text adventures of the 80s and 90s and my own love of choose-your-own-adventure stories. The narrative is a spinoff of Nintendo's popular Legend of Zelda. Players can play any way they want, however there is only one set path to success. After a completed playthrough, the program will have generated a musical score which acts as a record of the player's choices throughout playing the game.
Music was processed by taking musical notes from the midi-read Legend of Zelda Side A theme in MuseScore, and placed in a Python dictionary. Using Music21, I wrote a script to stitch the notes together into a playable stream which is activated upon quitting or reaching the end of the game.
Credit to Music21 library from MIT and Nintendo for the use of their characters and music. The base python scripts can be found here. Music21 library is required to run.
HATCH
Mixed Reality Storytelling, Spring 2017
Inspired by Tinder and Tamagotchi, HATCH is a simulation game in which a couple cares for a dragon that has been customized from the couple's common interests.
The premise of this app was to create an augmented reality experience to simulate our experiences in NYU Shanghai. Dating culture is very popular amongst students, but the problem my partner and I saw was that people rarely physically met up, or engaged in romantic behavior beyond hooking up. HATCH was made to combat that and to promote serious romantic attitudes in a form familiar to the virtual dating population. As a sign of wanting to preserve and develop the relationship, matched couples are urged to watch over the dragon and give it food, drink, and entertainment. These resources can be acquired by scanning image targets made in Vuforia.
HATCH is a dating app designed in Unity3d and programmed in c-sharp. 3D models were made in MagicaVoxel and animated in Unity3d.
Spongebob Laugh Blipp
Mixed Reality Storytelling, Spring 2017
The Spongebob Laugh Blipp was a short project to test out the power of the AR app, Blippar. Blippar is a visual discovery app which utilizes the smartphone camera to bring augmented reality experiences straight to the hands of its users.
When scanning this image in the Blippar app and using the code 436891, users will see a gif with audio of the character laughing. The animation was created in Photoshop and audio was synthesized in Reaper.
Credit to Nickelodeon for the use of their character, Spongebob Squarepants.
Piggy Party
Video Games, Fall 2016
Piggy Party is a co-op game developed for PC and Mac and designed and programmed in Unity3d. Story and gameplay is inspired by Nintendo's Mario Party series.
Piggy Party has two game modes: story mode and minigame mode. The story mode, like in Mario Party, requires users to roll a die to progress through the map. Once all users have rolled, players are initiated into a minigame chosen at random, and battle to win and earn the most coins. In the case of Piggy Party, the map screen uses a spherical gravity design to simulate infinite gameplay. This game so far has support for up to two players with plans for multiplayer online support in the future. In minigame mode, players can play their favorite minigames anytime they want. There are five minigames in the making, two of which are playable in the current build.
3d models were designed and rigged in Blender, whereas 2d textures and icons were made custom in Photoshop.
Credit to Kevin MacLeod for the use of his music.
'Self Assembly' Sound Design
Sound Design for Media, Spring 2016
Self Assembly is an independent psychological thriller short film by Ray Sullivan. In a collaborative effort, myself with a team of three other students rehashed the entire score for the film in an effort to create a more terrifying viewing experience.
We divvied up the film into four sections, for each of which a member of the team was responsible for designing sound. Audio sources were taken from freesound.org as well as the Youtube Creative Commons, then added and edited via Reaper.
Zombie Sfx Makeup
Introduction to Special Effects Makeup, Fall 2015
During study abroad in New York, I took a course on special effects makeup. Over the course I learned how to create believable zombie arm makeup, zombie hand makeup, and a anatomically correct bust of a character from my imagination. Some of the tools we used were silicone, gelatin, alcohol paint, and clay.

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